
Completing these trials will unlock tracks and championships in the game. You are given tasks to train for and complete, such as braking, accelerating, following the correct racing line, and doing track laps against a ghost instructor car.
#Gtr evolution compatible driving wheel license
If you've played the Gran Turismo series on the Playstation, you would find this mode similar to the license trials in that game. For the first time this year, however, you get a racing school mode to help racing newbies learn the ins and outs of racing the various FIA GT cars around the circuits. Like its predecessor, GTR 2 has three racing modes: novice, semi-pro and professional.

This is no small achievement, so it's a mystery why Simbin would feel the need to inflate their car count to compete with console titles like Gran Turismo and Forza Motorsport. So you don't really get 144 different cars you actually get 25 different real-life licensed car types. Also, 144 cars are promised however, they count the same car on different teams as if they are unique cars. It's a classic case of being technically truthful, but nevertheless misleading, by the marketers. In reality, there are less than a dozen tracks - the same official FIA tracks included in last year's game - but by using various combinations of track layouts at a particular circuit, the company now claims almost triple the number of layouts to race upon. For instance, we are promised "34 different track variations" with no mention whatsoever of how many actual tracks this means.

Some of the improvements seem to be mainly spin-based marketing.
